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Introducing a new RPG for the original Game boy! Features: Old-school gameplay Intense turn-based battle system All colors are in gray-scale This [...]
February 8, 2014
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I have finished my Item System. It took awhile since I had to redesign my dialogue engine. I also had to optimize the fps since the [...]
September 19, 2012
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After a few weeks of planning my new menu system – The Main Menu and Status Menu are finished. With this new design I am able to show the [...]
September 14, 2012
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I have just finished my text. I have added lowercase letters and numbers. Overall it came out pretty nice. I got the weapons/items store half way [...]
August 7, 2012
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This is a rather big update. Something I have been working on in the past 2 weeks. Improved loot based equipment. This is the biggest [...]
July 28, 2012
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I went ahead and did some modifications to my menu. I was going to design the Item Shop but I felt that it would be inconsistent from my main [...]
May 11, 2012
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There are various shops that appear in role playing games. INNs are probably the most common and easiest to implement. When a player uses an INN [...]
May 9, 2012
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One of my favorite aspects of RPGs is exploring the world to find all those treasure chests. I like how the contents of treasure chests are a [...]
May 3, 2012
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This script is commonly referenced in many of my posts. I decided to create a new category called Scripts. I will post my popular script here. [...]
May 3, 2012
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In our last lesson we set up an array to hold the player’s current equipment. Now we are going to focus on putting the equip menu together. [...]
May 2, 2012